Room edit is probably the command you'll use the most, during your building.
It has the following syntax:
redit <vnum> - edit the room with number <vnum>
You can only do this in your own zone.
rlist [low high] - To list the rooms in your zone.
The optional arguments are only available to Gods,
and lists the specified range of room numbers.
redit save <zone> - save rooms in this zone to disk. This happens
automagically, so this is only if some strange error
should occur.
olc - list unsaved data
The redit command starts the menu based room editor - here's a look at a new
room:
>redit 1299
-- Room number : [1299] Room zone: [12]
1) Name : An unfinished room
2) Description :
You are in an unfinished room.
3) Room flags : NOBITS
4) Sector type : Inside
5) Exit north : -1
6) Exit east : -1
7) Exit south : -1
8) Exit west : -1
9) Exit up : -1
A) Exit down : -1
B) Extra descriptions menu
S) Script : Not Set.
Q) Quit
Enter choice :
The menu is pretty self explanatory. It utilizes the improved
editor commands where long text is wanted.
Anyway, here's a step by step walkthrough of the redit menu:
-- Room number : [1299] Room zone: [12]
1) Name : An unfinished room
First off, the number and name of the room. This example is from the God
complex in zone 12.
The name is the one you see when you use common commands like 'where', 'look',
'locate object', 'rlist' and many more. It doesn't have to be unique, but
mostly it is. After all, how many 'A sunlit path' can you have..
When building your first (trial) room on the Builders Academy, your char name must be in the room name.
The room name can be up to 74 chars in length.
2) Description :
You are in an unfinished room.
This is the room description people will see when they walk into the room or
'look' in the room. This text can be a maximum of 4095 characters. This should be enough for everyone -
it translates to about two full pages (50 lines of 80 chars).
Remember to delete the standard text, using either /d1 or /c. This
uses the improved
editor.
3) Room flags : NOBITS
These are all listed here.
4) Sector type : Inside
These are all listed here.
5) Exit north : -1
6) Exit east : -1
7) Exit south : -1
8) Exit west : -1
9) Exit up : -1
A) Exit down : -1
An exit to -1 means it doesn't exist. When you edit one of these, you're sent
to the exits menu for the corresponding exit.
B) Extra descriptions menu
Selecting this will take you to the extra
description menu.
S) Script : Not Set.
This menu point will let you edit which triggers (if any) are attached to the
room. This opens the script menu.
Q) Quit
And lastly Q quits the editor. If you've changed anything, it'll ask if you
want to save.
To top of page.
Exits menu:
1) Exit to : 0
2) Description :-
<NONE>
3) Door name :
4) Key : 0
5) Door flags : No door
6) Purge exit.
The exits menu consists of the following:
1) Exit to : 0
Where the exit leads to. This is a room number -
NOTE the standard room number (0) is illegal.
If you make an exit, make sure to give it a place to
point other than the void.
2) Description :-
<NONE>
What people see if they 'look <direction>'. This text can be a maximum of 255 characters.
3) Door name : <NONE>
The keywords for the door. You may have several keywords. The first is used
in the description when you 'look <direction>'. For instance:
The oak is closed.
4) Key : 0
The vnum of the key that unlocks/locks this door, if any.
5) Door flags : No door
A description of the flags are here.
6) Purge exit.
This removes the exit from the room completely.
To top of page.
Extra description menu:
1) Keyword:
2) Description:
<NONE>
3) Goto next description: <NOT SET>
Enter choice (0 to quit) :
The extra description menu consists of the following parts:
1) Keyword: <NONE>
These are the things people need to look at to see the description, i.e.
'look plant'
2) Description:
<NONE>
What people see, when they look - this uses the improved
editor.
Each extra description may be up to 511 characters in length. If you need more, try using multiple descriptions instead.
You can have as many extra descriptions as you wish.
3) Goto next description: <NOT SET>
You may have an arbitrary number of extra descriptions. Choose menu point 3
to edit the next.
Enter choice (0 to quit) :
Or press 0 to return to the main menu.
To top of page.
|