Used for adding, deleting, and modifying doors in room #vnum.
Direction determines which door is being changed, and can be north, south, east, west, up, or down.
If the door does not exist first, a new door will be created.
Field is what property of the door is being changed. Valid fields are:
remove the exit in the direction specified - no value needed
value will become the new exit description
value will be the new door flags bitvector as defined here:
Exit is a door that can be opened and closed.
The door is closed.
The door is locked.
The door is pick-proof.
value is the vnum of the key to the door in this direction
value is the name of the door in the specified direction
value is the vnum of the room this direction leads to
Teleport moves the victim to the target. The victim does not need to be in
the same room as the mob. If the victim is 'all', all the characters in the room
will be teleported to the target room. No messages are generated by this
This command causes the executing object to transform into another object, based on
the vnum argument supplied. The four basic values will remain those of the original mob but all other statistics
and descriptions will be those of the new object. The transformation is
permanent, tho additional transformations may be performed. No message regarding
the transformation is sent to the room. The new object will have the same script
as the originating object, rather than any script normally assigned to the new
object, and no load trigger will be executed.