The following commands are available to Builders:
trigedit <vnum> Edits the properties of a certain trigger.
tstat <vnum> Shows - without editing - the statistics of a trigger
already in game.
stat { mob name | obj name | 'room' }
Shows attached scripts on mobiles, objects and rooms.
attach Attach has the following syntax:
attach { wtr | mtr | otr } <trigger vnum> { obj/mob name | obj/mob/room vnum } [ pos ]
attach { room | mob | obj } <trigger vnum> { obj/mob name | obj/mob/room vnum } [ pos ]
Examples:
attach mob 1299 templar 1 --> attach trigger 1299 to 'templar' in position 1
attach wtr 1299 1204 --> attach script 1299 to the immortal board room.
NOTE: attach only works on this instance of a mob/object/room, and the
script will not be saved- use the script editor
within oedit/redit or medit to do that.
detach Detach has the following syntax:
detach { mob/obj name | 'room' } {trigger | 'all' }
Examples:
detach room all --> removes all triggers from the current room
- may be used in conjuction with at ; at 1204 detach room all
detach templar 2 --> Remove the trigger in position 2 (seen with stat
and in the script menu)
NOTE: detach only removes the triggers from this instance of the mob/object/room
- the change will not affect on other mobs or objects of the same type.
tlist [low high] Will show you a list of triggers in your zone.
The optional arguments are available to gods only,
and allow you to specify a range of triggers to show.
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